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Old Jul 02, 2005, 11:09 AM // 11:09   #21
Desert Nomad
 
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Kishin
Essentially, item drops are awarded and weighted based off attacks that struck the creature (It may very well even be damage dealt, I'm not sure of the specificity of it, though most I've heard mention it seem to go by # of attacks as a deciding factor).
totally false from my experiences

if I go as a level 20 Ranger in Old Ascalon/North Shiverpeak missions

armed with barrage, I kill the most the stuff in a level 10 party
(many things die before party even touches it)

I do not get most the loot



I 2box sometimes (play with 2 computers and 2 accts)
- very easy to observe that loot drops are random

sometimes my 2nd character does *nothing* but stay in combat range

Last edited by Ninna; Jul 02, 2005 at 11:19 AM // 11:19..
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Old Jul 02, 2005, 11:27 AM // 11:27   #22
Lion's Arch Merchant
 
 
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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my guild mate monk get rare gold drops all the time while i dish out the damage!
it really is just pot luck i think, as one person who does nothing can have drops more than a W/Mo running in head first
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Old Jul 02, 2005, 01:36 PM // 13:36   #23
Ascalonian Squire
 
Join Date: Jun 2005
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I have not seen any noticeable default weighting of loot drops. They seem to be completely random, so I don't believe your claim about Monks.

Heck, I've played the game through with an Elementalist first and I didn't even get a single Major rune and only 2 Golds the entire game. I went through with a Monk character later, strictly a Healer, and my drops were amazingly different. I got 11 Major runes, 2 Superior runes, 13 Golds, and too many Minors to count before I even reached the Fire Islands. This is deinately not what you claim.

However, that experience also goes against the "random drop" thing. I do believe the default loot drop is random, but it can be noticeably affected by your playstyle. Various possible factors are distance from the battle, whether or not you engaged that enemy, the average level of your party, previous loot drops that mission, plain old luck, and how many times you have died. Attributes that are profession-specific, however, do not affect loot drops-- i.e. attack speed, damage output.
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